5 Ways to Burn Apparel in RimWorld (and Why You'd Want To)

Burning Apparel in RimWorld RimWorld Burning Apparel

Tired of mountains of unwanted apparel clogging your RimWorld colony? Perhaps you’ve been raided and left with heaps of tattered enemy clothing, or maybe your stockpile of parkas is overflowing after a particularly mild winter. Instead of letting these textiles take up valuable storage space, consider a more… *final* solution: incineration. While simply designating apparel for burning might seem straightforward, there are nuances to consider. This guide will delve into the most efficient and safe methods for disposing of unwanted clothing in RimWorld, ensuring you avoid any accidental infernos while maximizing resource management. From simple cremations to utilizing the fiery power of your crematorium, we’ll explore the various options available and discuss the potential benefits and drawbacks of each. Moreover, we’ll touch on advanced techniques, such as using apparel as fuel for generators and incinerators, turning your textile trash into a valuable resource.

Firstly, the most basic method involves designating unwanted apparel to be burned in a campfire or fueled stove. This is a relatively simple process: select the items you wish to destroy, right-click, and choose the “burn” option. However, this method can be inefficient and even dangerous. For example, leaving a burning fire unattended can easily lead to an uncontrolled blaze, especially if it’s located near flammable materials. Furthermore, burning apparel in small quantities doesn’t fully utilize the heat generated. Consequently, for larger disposals, consider constructing a dedicated burning zone well away from your main base. This zone should ideally be constructed with non-flammable materials like stone. Additionally, assigning a dedicated pawn to manage the burning process can prevent accidental fires and ensure complete incineration. This dedicated pawn can also prioritize burning specific types of apparel, such as those made from particularly flammable materials, further enhancing safety and efficiency.

Beyond basic burning, more advanced methods offer greater control and utility. Specifically, the crematorium offers a dedicated structure for disposing of corpses and, conveniently, apparel. The advantage here is contained incineration, minimizing the risk of fire spread. Moreover, some mods introduce advanced incinerators capable of burning apparel and other refuse more efficiently, sometimes even generating power in the process. Alternatively, depending on your tech level and available mods, you may be able to utilize apparel as fuel for generators. This converts unwanted clothing into a usable resource, effectively turning trash into treasure. Finally, bear in mind the psychological impact on your colonists. Burning large quantities of apparel, particularly if it belonged to deceased colonists, can negatively affect their mood. Therefore, it’s often advisable to dispose of sensitive items discreetly or utilize methods that don’t involve open flames, such as selling them to traders if possible, minimizing potential emotional distress within your colony.

Understanding Apparel Flammability in RimWorld

Fire can be a devastating force in RimWorld, capable of wiping out colonies in minutes. Understanding how apparel interacts with fire is crucial for protecting your colonists and your base. Different materials react differently to flames, some igniting quickly and burning intensely, while others are more resistant. This knowledge will help you make informed decisions about what your colonists wear, especially when dealing with flammable environments or fire-related incidents.

The flammability of an apparel item is determined by its material. Highly flammable materials like cloth and devilstrand catch fire easily and burn rapidly, posing a significant risk to the wearer. Less flammable materials like leather and hyperweave are more resistant to ignition and burn slower, offering a degree of protection. In extreme cases, certain materials like steel and plasteel won’t burn at all, making them ideal for situations involving high fire risk.

Beyond the material itself, the apparel’s coverage plays a role in its flammability. A simple parka made of cloth offers less protection than a full-body duster made of the same material. This is because the larger surface area of the duster increases the chances of catching fire and provides more fuel for the flames. Similarly, smaller items like hats and gloves are less likely to ignite simply due to their smaller size.

It’s also important to consider the environment. Hotter environments naturally increase the risk of flammability. Being near a campfire, working with a fueled stove, or engaging in combat involving Molotov cocktails significantly elevates the danger. Even a relatively fire-resistant material can ignite under these conditions. Therefore, you should always be mindful of the surroundings and equip your colonists accordingly.

Understanding how different materials behave in the presence of fire is crucial. Let’s examine a few common examples:

Material Flammability Description
Cloth High Cheap and readily available, but highly flammable. Catches fire easily and burns quickly.
Leather Medium Offers decent protection against cold and some fire resistance. A good mid-range option.
Hyperweave Low Advanced material with excellent fire resistance. More expensive but provides superior protection.
Devilstrand Extremely High Provides excellent insulation but is incredibly flammable. Avoid using this near any open flames.
Plasteel None Offers complete fire protection. A valuable material for crafting fire-resistant apparel.

Understanding Apparel Flammability in RimWorld: Additional Considerations

While understanding the flammability of various materials is essential, other factors can influence how clothing burns in RimWorld. For example, apparel that is already damaged will burn faster and more intensely. Regularly inspecting and repairing your colonists’ clothing is crucial, particularly for those working in high-risk areas.

Mods can also introduce new materials and mechanics that affect flammability. Be sure to consult the mod’s documentation for details on how these elements interact with fire. Some mods might offer fire-retardant treatments or introduce special apparel designed for firefighting.

Lastly, consider the overall strategy of your colony. If you live in a particularly flammable biome or frequently engage in pyrotechnics, investing in fire-resistant apparel and developing strategies to manage fire risks is paramount. This might involve designating specific clothing for high-risk tasks or establishing firebreaks around your base.

Using Fire to Dispose of Unwanted Apparel

Getting rid of unwanted apparel in RimWorld can be a bit tricky. You can’t just toss it in a regular trash zone – it’ll pile up and create a fire hazard. Selling or gifting it are good options, but sometimes you’re stuck with truly useless or tattered rags. Burning is a viable solution, but it needs to be done carefully to avoid unintended consequences.

Burning Apparel Safely

One of the safest ways to burn apparel is by using a crematorium. If you have the Royalty DLC, this is a straightforward option. Just designate the apparel for burning, and your colonists will handle the rest. Crematoriums also provide a mood boost for colonists who witness the cremation ceremony, adding a small bonus.

Methods to Burn Apparel

If you don’t have a crematorium, or prefer a more DIY approach, you can still burn apparel safely. The key is creating a controlled environment to contain the fire. Here’s a breakdown of common methods:

Stone Campfire Outside Your Base: Build a small, enclosed area well away from any flammable structures. A simple stone wall enclosure will do. Place a stone campfire in the center and designate the apparel to be burned within the enclosure. This method is relatively safe, as the stone materials won’t catch fire, and the fire’s contained. The downside is the extra labor involved in transporting the apparel to the burning zone.

Burning in an Incinerator: Building a small incinerator room, preferably out of stone or steel, is another effective method. Place a wood-fueled stove inside. Designate the apparel for burning within the room. Ensure the room is properly ventilated to prevent smoke buildup, which can cause health issues for your colonists. Keep a colonist designated to haul fuel to the stove to keep the fire going. Be cautious with this method, as a poorly designed incinerator can still pose a fire hazard.

Using Existing Campfires or Stoves: While you *can* technically burn apparel in an existing cooking fire or campfire within your base, it’s highly discouraged. This is extremely dangerous, as a stray spark could ignite nearby flammable materials. If you absolutely *must* resort to this, ensure the area immediately surrounding the fire is completely clear of anything flammable and have a colonist standing by with a firefoam popper.

Here’s a quick comparison of the methods:

Method Safety Convenience Requirements
Crematorium High High Royalty DLC
Stone Campfire Outside Base Medium Low Stone
Incinerator Room Medium-High Medium Stone/Steel, Wood
Existing Campfire/Stove Very Low High None (but highly discouraged)

Remember, burning apparel is a useful tool in RimWorld for managing unwanted items, but safety should always be your top priority. Choose the method that best suits your colony’s resources and capabilities, and always take precautions to prevent accidental fires.

Beyond just disposal, burning apparel also has a few strategic uses. For example, you can burn the clothing of deceased raiders to reduce the risk of disease spreading through your colony. Similarly, burning infected apparel from sick colonists can help contain outbreaks. Be mindful that some materials, especially those of higher quality, may burn more slowly than others.

Leveraging Grenades For Quick Apparel Incineration

Sometimes in RimWorld, you need to get rid of apparel quickly and efficiently. Maybe it’s contaminated, infested, or you just need to eliminate evidence. Burning is a reliable solution, and grenades offer a swift and dramatic way to achieve this. While potentially wasteful for valuable apparel, this method excels in emergency situations.

Understanding the Risks

Using grenades for apparel disposal carries inherent dangers. Explosions can damage nearby structures and injure or kill anyone caught in the blast radius. Before pulling the pin, ensure the area is clear of colonists, animals, and valuable items. Also, be mindful of flammable materials in the vicinity, as the resulting fire could spread rapidly.

Creating a Burning Zone

Designate a safe area away from your base specifically for burning items. This might be a small, enclosed area constructed from stone or another non-flammable material. A simple 3x3 or 5x5 area is usually sufficient. This containment zone helps prevent fires from spreading uncontrollably while also providing a designated spot for disposal. Consider adding wooden flooring within the zone to fuel the fire.

Positioning the Apparel

Place the apparel you wish to incinerate in the center of your designated burning zone. You can drop multiple items at once, making this method efficient for dealing with large quantities. For particularly bulky items, consider spreading them out slightly to ensure even burning.

The Incineration Process

With your apparel piled in the burning zone, it’s time for the main event. Select a colonist with a grenade, preferably one with a decent throwing skill. Have them target a spot within the pile of clothing. Once the grenade lands, retreat to a safe distance and observe the ensuing fiery spectacle. The explosion and subsequent fire should quickly consume the apparel, leaving little more than ashes. Monitor the area for any lingering embers and extinguish them if necessary.

Grenade Selection for Apparel Incineration

While most grenades will do the job, some are better suited for incinerating apparel than others. Molotov cocktails are particularly effective due to their inherent fire-starting capabilities. Frag grenades, while primarily designed for combat, can also ignite fires, especially when used in conjunction with flammable materials like wooden flooring. EMP grenades, on the other hand, are not recommended for this purpose, as they won’t create the necessary heat for burning. Here’s a breakdown of common grenade types and their effectiveness for apparel incineration:

Grenade Type Effectiveness Notes
Molotov Cocktail High Ideal for igniting clothing directly.
Frag Grenade Moderate Can start fires, but less reliable than Molotovs.
EMP Grenade Low Not recommended; does not produce flames.
Incendiary Grenade High Specifically designed for starting fires, highly effective.

Remember to factor in the availability and cost of each grenade type when making your selection. If you’re dealing with a large amount of apparel, Molotov cocktails might be the most economical option. For smaller quantities, frag grenades may suffice. Ultimately, the best grenade for the job depends on your specific circumstances and resources.

Post-Incineration Cleanup

After the fire has died down, check the area for any remaining debris. If necessary, use a shovel to collect and dispose of the ashes. It’s also a good practice to inspect the surrounding area for any collateral damage caused by the explosion or fire. Address any damage promptly to prevent further complications.

Burning Apparel with Built-in Incendiary Devices

Sometimes, in the grim world of RimWorld, you might find yourself needing to dispose of some clothing. Maybe it’s infested with disease, maybe it belonged to a raider you’d rather forget, or maybe you just need a quick burst of heat. If that apparel happens to have an incendiary device built-in, well, that presents a unique opportunity.

Using Apparel with Incendiary Devices for Disposal

Certain apparel items, like explosive vests, can be deliberately triggered for fiery disposal. This is a risky method, though. The resulting explosion can damage nearby structures and injure or even kill anyone caught in the blast radius. It’s a bit of a scorched-earth tactic, so use it with extreme caution. Consider the surrounding environment and ensure there are no valuable assets or colonists nearby before setting things off.

Understanding the Risks of Explosive Apparel Disposal

Detonating explosive clothing isn’t just about the initial blast; burning apparel creates smoke and potentially spreads fire to flammable materials in the vicinity. This can be particularly dangerous in enclosed spaces, where the smoke can quickly become suffocating and the fire can spread rapidly. Always prioritize the safety of your colonists and consider the potential for collateral damage. This method of apparel disposal should be a last resort or employed in tactical situations where the benefits outweigh the risks.

Detailed Guide to Burning Apparel with Incendiary Devices

Here’s a step-by-step guide to safely (relatively speaking) burning apparel with built-in incendiary devices:

  1. Isolate the Apparel: Move the apparel to a designated, isolated area away from valuable structures, flammable materials, and, of course, your colonists. An open, outdoor space is ideal.
  2. Check the Surroundings: Double-check for anything flammable within the potential blast radius. Dry grass, wooden structures, and stored chemfuel are particularly hazardous.
  3. Designate a Colonist: Select a colonist with a high intellectual skill to handle the detonation, as they are less likely to make mistakes.
  4. Trigger the Device: Depending on the specific item, the method for triggering the incendiary device will vary. Some might have a manual trigger, while others might be remotely detonated. Consult the item description for details.
  5. Observe and React: After detonation, observe the area for any lingering fires. Have firefoam or other extinguishing methods at the ready, just in case.

Safety Precautions and Considerations

Safety should always be your top priority. While the destructive potential of these items can be useful, a careless mistake can be disastrous. Always prioritize the well-being of your colonists and the integrity of your colony. Think of it like handling extremely volatile chemicals – treat it with respect and caution. Consider establishing a designated “burn zone” away from your main base for these kinds of activities.

Various Types of Incendiary Apparel and Their Effects

Different types of incendiary apparel will have varying effects. Some might produce smaller, localized explosions, while others might generate larger blasts with more widespread damage. Here’s a quick look at a few hypothetical examples:

Apparel Type Blast Radius Fire Intensity Special Effects
Pyro Vest Small (3 tiles) High Lingering flames
Inferno Jacket Medium (5 tiles) Moderate Creates a cloud of smoke
Blast Suit Large (8 tiles) Low Concussive blast

Understanding the specific characteristics of each incendiary apparel item is crucial for safe and effective disposal.

Alternative Disposal Methods

If you’re uncomfortable with the risks associated with detonating explosive apparel, there are alternative disposal methods. You could simply designate the apparel for burning in a crematorium or campfire. While this slower method lacks the immediate destructive potential, it’s a much safer way to get rid of unwanted clothing. Additionally, burning apparel in a crematorium could provide a small mood boost for your colonists due to the ritualistic aspect of the process. Remember, a safe colony is a thriving colony.

Exploiting Environmental Hazards for Apparel Burning

RimWorld throws all sorts of curveballs at you, and sometimes you’re left with more tattered apparel than you know what to do with. Hauling it all to a dumping stockpile is an option, but burning it can be a more efficient – and sometimes even necessary – solution. Especially in biomes prone to infestations, leaving piles of clothing around can attract unwanted guests. Burning them eliminates this risk, plus it can even offer some tactical advantages. This section will explore how you can utilize existing environmental dangers to incinerate unwanted apparel, saving you time and effort.

Using Natural Fires

One of the easiest ways to get rid of unwanted clothing is to take advantage of naturally occurring wildfires. These are especially common in dry, arid biomes. Simply designate a dumping zone near a spreading wildfire (but not so close that your pawns catch fire!) and let the flames do the work. Just be mindful of wind direction; you don’t want the fire spreading towards your base. Keep a safe distance and have a colonist with high firefighting skill on standby with a firefoam popper, just in case.

Lightning Strikes

While less predictable than wildfires, lightning strikes can also be used to your advantage. Designate a stockpile of flammable materials, including your unwanted apparel, in an open area. During a thunderstorm, there’s a chance lightning will strike the pile and ignite it. While this method is unreliable, it requires no direct action from your colonists, freeing them up for other tasks. It’s a passive approach to clothing disposal.

Volcanic Winter and Dry Thunderstorms

Volcanic winters significantly increase the risk of wildfires, presenting a greater opportunity for burning unwanted clothing. The dry lightning storms that often accompany volcanic winters are particularly useful. These storms produce lightning without rain, making it much easier to ignite fires. Take advantage of this volatile combination to efficiently dispose of large amounts of apparel. You can strategically place flammable items, including those raggedy shirts and pants, in areas likely to be struck by lightning, creating multiple burn zones.

Zzzt Events

The Zzzt event can randomly cause electrical short circuits, potentially igniting nearby flammable materials. While you can’t predict when or where a Zzzt event will occur, you can increase your chances of a beneficial fire by storing unwanted apparel near power conduits and electrical equipment. Be careful, however; a Zzzt event near vital systems can be disastrous, so weigh the risks and rewards carefully. Don’t put your critical infrastructure at risk for a pile of burning pants. Consider creating a designated “burn zone” away from your main base specifically for this purpose. This allows you to exploit Zzzt events for apparel disposal without putting your base in jeopardy.

Precautions and Considerations

Exploiting environmental hazards to burn unwanted apparel is convenient, but always prioritize safety. Ensure flammable stockpiles are a safe distance from your base and other valuable structures to prevent accidental fires. Having a designated firebreak around your base and key structures is a good idea regardless. Monitor fire spread carefully, especially during periods of high wind, and always have firefoam poppers or other fire-fighting equipment on hand for emergencies. A little foresight can go a long way in preventing a small disposal task from turning into a base-wide inferno.

Environmental Hazard Reliability Risk
Wildfires Moderate High (potential for uncontrolled spread)
Lightning Strikes Low Low-Moderate
Volcanic Winter High Very High (increased fire risk)
Zzzt Events Low Moderate (potential damage to equipment)

Creating a Designated Burn Zone

Creating a designated burn zone is highly recommended for safely disposing of unwanted apparel. Choose a location away from your base and other valuable structures. Clear the area of any flammable vegetation to create a natural firebreak. Designate this area as a dumping stockpile specifically for items you intend to burn. This will help keep your main stockpile organized and prevent accidental fires closer to your base. Having a designated burn zone also allows you to more strategically take advantage of environmental hazards. For example, you could place flammable materials in your burn zone during a dry thunderstorm, maximizing the chances of a lightning strike ignition while minimizing the risk to your colony.

Indirectly Burning Apparel Through Structure Fires

Sometimes, you don’t want to directly incinerate clothing in RimWorld. Perhaps you’re trying to get rid of tainted apparel after a disease outbreak, or maybe you simply have a mountain of tattered rags taking up precious storage space. Whatever the reason, indirectly burning apparel by setting structures on fire offers a hands-off approach to disposal.

Understanding Fire Spread

Fire in RimWorld spreads organically. It jumps between flammable materials, including wooden furniture, flooring, and, importantly, apparel left lying around. This makes strategically placed fires incredibly effective for clearing out unwanted clothing. Be mindful, though, that fire can also spread to valuable structures and resources if left unchecked. Controlling the blaze is key.

Choosing the Right Fuel Source

To start a controlled fire for apparel disposal, you’ll need a reliable fuel source. Wooden furniture is an excellent choice as it’s readily available in most colonies. Cheap wooden stools or even beds can be designated for burning. Simply select a colonist, right-click the furniture item, and choose the “ignite” option. Alternatively, you can use incendiary weapons like Molotov cocktails or fire launchers, but these can be less precise for controlled burns and consume valuable resources.

Containing the Blaze (and the Apparel)

Before igniting your chosen fuel source, make sure the apparel destined for destruction is placed nearby. You can dump it directly on the furniture or scatter it around the immediate area. Stone flooring around the burn zone can help contain the fire, preventing it from spreading to other parts of your base. Build stone walls to further restrict the fire’s reach. Keep in mind that flammable flooring, like wood or carpet, will also catch fire, potentially expanding the blaze beyond your control. A designated burn room, constructed entirely of stone, can be a valuable asset for safely disposing of large quantities of apparel.

Monitoring and Managing the Fire

Once the fire is lit, monitor its progress carefully. Ensure the apparel is catching fire and that the blaze isn’t spreading beyond your designated burn zone. If the fire gets out of control, have firefoam poppers or colonists with fire extinguishers ready to put it out. Having a designated colonist with high firefighting skill is always recommended for managing larger fires safely and efficiently.

The Role of Firefoam Poppers

Firefoam poppers are invaluable for controlling larger fires or putting them out entirely once they’ve served their purpose. Position them strategically around the burn area, but not so close that they’re immediately triggered by the initial flames. This will allow the apparel to burn thoroughly before the fire is suppressed. You can manually trigger poppers by right-clicking and selecting the activate option if necessary.

Material Flammability and Burn Rates

Different materials burn at different rates. While most apparel will eventually be consumed by fire, understanding material flammability can help predict how quickly the process will occur. For instance, cloth apparel burns relatively quickly, while hyperweave or devilstrand garments might take a bit longer. The table below shows examples of clothing materials and their relative flammability (note this is simplified for illustration purposes and doesn’t represent precise in-game values):

Material Flammability
Cloth High
Leather Medium
Hyperweave Low
Devilstrand Very Low

Dealing with the Aftermath

Once the fire has burned out, and any remaining embers have been extinguished, you’ll be left with ash. This ash can typically be cleaned up by colonists assigned to cleaning duties. Designating a dumping stockpile zone outside your base is a convenient way to dispose of the leftover ash. Also, inspect the area thoroughly to ensure no lingering flames remain, particularly under debris or within wall sections, to prevent unexpected reignitions.

Safety Precautions and Considerations

While burning apparel indirectly is generally safe, certain precautions should be taken to prevent disasters. Never leave a burning fire unattended. Keep flammable materials away from the designated burn zone, and ensure that you have adequate firefighting resources on hand, including firefoam poppers and skilled firefighters. Regularly inspect your firefoam poppers to ensure they are charged and ready for use. Careful planning and vigilant monitoring will ensure the safe and effective disposal of unwanted apparel.

Safely Disposing of Burning Apparel and Remains

Dealing with burning apparel and the unfortunate remains of colonists or raiders in RimWorld requires careful consideration for both safety and efficiency. A raging fire can quickly spread, consuming valuable resources and endangering your colony. Similarly, leaving corpses lying around can lead to disease outbreaks and mood debuffs for your colonists. Proper disposal is key to a healthy and thriving colony.

Burning Apparel

Apparel in RimWorld can catch fire from various sources, including explosions, Molotov cocktails, and even faulty electrical equipment. A colonist wearing burning clothing will suffer severe burns and can even die if the fire isn’t extinguished quickly. Burning clothing can also ignite nearby flammable materials, spreading the fire further.

Extinguishing Burning Clothes

The fastest way to extinguish burning clothes is to have another colonist use a fire extinguisher. If one isn’t available, ordering the burning colonist to drop the apparel is the next best option. They can then be ordered to beat out the flames on the ground. Make sure the burning apparel isn’t dropped near anything flammable! Water can also be used but isn’t as effective.

Dealing with Remains

Whether it’s a fallen colonist, a downed raider, or an unfortunate animal, corpses will inevitably accumulate in your colony. Leaving them where they fall is a recipe for disaster. The rotting process attracts vermin, spreads disease, and significantly impacts the mood of your colonists. Several options exist for handling remains, each with its own pros and cons.

Burial

Burying corpses is a relatively simple and accessible method. Designate a burial spot away from your living areas and food storage. This method prevents the spread of disease and has a minor positive impact on colonist mood. However, it requires some labor and takes up space.

Cremation

Burning corpses in a crematorium is another option. This is more efficient than burial, as it doesn’t require a designated area and prevents the resurgence of insects. However, crematoriums require resources to build and consume fuel to operate. Additionally, some colonists might have negative mood reactions to cremation, depending on their beliefs.

Stone Cutting Table

This option has a higher yuck factor. You can turn the remains into useful items but causes negative moodlets.

Cannibalism

Consuming corpses is a viable, though morally questionable, way to deal with remains and provide food, but this also causes significant mood debuffs to most colonists.

Animal Consumption

If you have carnivorous animals like dogs or wargs, they can consume corpses, eliminating the need for burial or cremation. However, this can be unsightly and potentially upsetting to some colonists.

Safely Disposing of Burning Apparel and Remains (Extra Detail)

Taking the time to safely dispose of burning apparel and remains is essential for maintaining a healthy and productive colony in RimWorld. Leaving these items to smolder or decay can lead to a chain reaction of negative consequences, including the spread of fire, disease outbreaks, and significant mood penalties for your colonists. A proactive approach to waste management is key to long-term success.

Detailed Breakdown of Disposal Methods

Let’s examine the different disposal methods in more detail, highlighting their specific advantages and disadvantages:

Method Advantages Disadvantages
Burial Simple, accessible, minor mood boost Requires space, labor intensive
Cremation Efficient, prevents insect resurgence Resource intensive, potential mood debuff
Stone Cutting Table Resource intensive, able to turn into items Causes a negative moodlet, not pleasant to do
Cannibalism Food Causes a negative moodlet, not pleasant to do
Animal Consumption Efficient Can be unsightly and potentially upsetting to some colonists

Choosing the best method for your colony will depend on your playstyle, available resources, and the ideologies of your colonists. Understanding the nuances of each option allows you to make informed decisions that minimize risk and maximize the well-being of your community.

How to Burn Apparel in RimWorld

Burning apparel in RimWorld isn’t a straightforward action like designating something for demolition. The game doesn’t have a “burn” designation specifically for clothing. Instead, you need to leverage the game’s fire mechanics to achieve this. The most common method is to create a small, contained fire (preferably outdoors to avoid structure damage) and drop the unwanted apparel into it. This can be done by creating a small stockpile zone specifically for burning and setting fire to the items within it. Alternatively, you can incinerate apparel within a crematorium if you have the ideology DLC and have enabled body disposal via cremation.

It’s crucial to exercise caution when using fire in RimWorld, as it can quickly spread out of control. Always ensure you have a clear area around the fire and ideally have firefoam poppers or a colonist designated to firefighting nearby to prevent accidental disasters. Burning apparel is useful for disposing of contaminated clothing or unwanted items, especially those made of flammable materials like cloth or leather. It also prevents enemies from looting and utilizing your discarded gear.

People Also Ask About Burning Apparel in RimWorld

How do I safely burn apparel?

Safety is paramount when dealing with fire in RimWorld. The recommended approach is to designate a small, isolated area outdoors specifically for burning. This area should be clear of flammable structures and vegetation. Create a small stockpile zone within this area and place the apparel you intend to burn inside. Then, ignite the pile. Having firefoam poppers or a designated firefighter on standby is highly recommended to prevent the fire from spreading uncontrollably.

Can I burn apparel inside a building?

While technically possible, burning apparel inside a building is extremely hazardous and strongly discouraged. RimWorld’s fire mechanics can lead to rapid fire spread, potentially destroying your structures and endangering your colonists. Always prioritize burning materials outdoors in a controlled environment.

What are the benefits of burning apparel?

Disease Control

Burning contaminated clothing is a crucial step in preventing the spread of diseases within your colony. This helps to contain outbreaks and protect the health of your colonists.

Resource Management

Burning unwanted or damaged apparel frees up storage space. This is particularly useful in early-game scenarios where storage is limited.

Security

Incinerating apparel prevents enemies from salvaging and using your discarded equipment against you. This can provide a tactical advantage, especially when dealing with recurring raids.

Are there any alternatives to burning?

Yes, there are alternative methods for disposing of unwanted apparel. You can sell it to traders, though this may not be feasible for damaged or contaminated items. You can also deconstruct apparel at a tailoring bench to reclaim some of the materials used in its creation, which is generally a more resource-efficient approach than burning. If you have the ideology DLC, you can also use a crematorium to dispose of apparel, which offers a clean and contained method of disposal.

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